An altar is a focal point to concentrate the magic present in the surrounding area into single usable source of power. Placing an altar in a location with little or no living things will yield very little magic to work with.
An altar is created by placing six altar blocks in a 2x3 pattern, and red cloth will appear over the top of the altar.
Activating the altar by right-clicking on it will bring up a screen showing how much power the altar has collected, how much it can collect and its current recharge rate. It is important to check that there is sufficient available power to perform a given rite or use a distillery or kettle recipe.
The maximum amount of power available is determined by how many natural items are in the vicinity of the altar, dirt, grass, trees, plants, etc. The important thing is to have a diverse mix of different plants, trees and crops (plants from other mods are supported to an extent as well).
Range of AltarEdit
An altar has a range of about 14 (to 16) blocks to collect power and a range of 14 (to 16) blocks to distribute power (the distribution range can be extended to 28 (to 32) blocks by placing an Arthana onto the altar). Devices can only draw power from a single altar so it is important to upgrade the altar rather than making multiple altars. Devices can share a single altar.
Certain objects when placed onto an altar will boost the focusing capabilities of the altar. Only one of each type of item (skull, chalice, etc.) will have an effect.
- Skull + 1x base power
- Wither Skull + 2x base power
- Chalice + 1x base power
- Chalice (Filled) + 1x base power
Faster Recharge Rate
- Skull + 1x base recharge rate
- Wither Skull + 2x base recharge rate
- Torch + 1x base recharge rate
- Candelabra + 2x base recharge rate
- Pentacle 2x recharge rate
- Arthana 2x distribution range